Hello there. I was looking in to using EU4 as presentation tool for my work, and first thing i looked into after importing my mesh: how do i setup HRDI lighting? Surprisingly, i found no good explanation/tutorial on the topic. From bits of information on official forums, the whole things seems surpsingly hard to do. Please…
Have you tried letting it run from opposite directions (one after the other) or maybe overlay two displacements? In a min/max way. The pattern in some of your references doesn't look overly dependent on being up- or downstream, so if you find some settings with less branching, you could mix two central ones for the main…
Hello, I've been wanting to learn how to sculpt bricks in zbrush for use in a texture with normal mapping. I've been trying to follow this post by Kevin johnstone, showing his gears of war 2 environment work. http://www.polycount.com/forum/showthread.php?t=62114&highlight=gears+war+kevin&page=3 it's the part showing his…
Well, using reverse-image-search on your reference, here's a video of the effect (at 8:50) https://www.youtube.com/watch?v=jdD8zDbp2Qo&t=530s This uses a mask inside the "portal" to blend with a cubemap, or if you want to get more advanced and have a "live" view of the next level then you can render the next level to an…
I have one character model and assigned a sub-multi material to it in 3Dsmax. The head, arm, and body each have a separate UV sheet. I tried baking in substance painter, xNormal... the normal looks really inconsistent between the UV seams, which I feel impossible to use some photoshop technique to fix it. I am certain that…
I will post tutorials for Blender and maybe some other programs in this thread. Please feel free to post questions, other posts, or even other tutorials in this thread. All the tutorials will be linked from the first post, and different parts of tutorials will be linked with each other, so your posts won't make anything…
Hi Polycounters :) This is my ever message here after ghosting for a while and this place is the best. I'm an animation student, working on my first ever 3D short movie. I made a model, and I've recently added a facial rig which works fine (for a first timer). I wanted to move towards my next step which is adding a…
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…
It sounds a bit like the overabundance of tools at your disposal is getting in the way of you getting things done ... First off, just because some modelers do manage to improvise highpoly models on the fly using their toolset of choice (be it Subdiv, CAD, voxel sculpting or anything else really) doesn't mean that doing so…
Having a problem with transferring a simple building into UDK. The building is fine, until I put on the material: It's a simple 2048 TGA bitmap - I removed the alpha channel and made it's own alpha channel bitmap file. It is visible like this with the blend mode set to blend_translucent. This is what it's supposed to look…