Hello there.
I was looking in to using EU4 as presentation tool for my work, and first thing i looked into after importing my mesh: how do i setup HRDI lighting? Surprisingly, i found no good explanation/tutorial on the topic. From bits of information on official forums, the whole things seems surpsingly hard to do.
Please help me, if you know a way to use HDRI inside unreal. Thank you!
Replies
Create a post-processing volume.
In the settings for the volume, scroll down to "Ambient Cubemap".
Load the HDR from the content browser into the "Ambient Cubemap" input.
And that should do it. Though I will say it doesn't work out of the box as well as it does in Marmoset. But it's a great starting point.
My Solution: Pro-Lighting: Skies
Jerry, that's seems like a nice plugin for Blender, right?
Tahnk you!