+ Polycount is now on Twitter - www.twitter.com/polycount We've set this up for a few reasons. Primarily to communicate with the community in a more informal manner. Contest announcements, staff updates, give-aways, etc. etc. Secondly, it's a great way for us to talk to you guys if the server ever goes down - which it…
Hello polycount community!!!!! I am a student closing in on graduation. I just finished up one of my portfolio pieces that I decided to model after someone's concept. I could really use some good feedback and critique on my texture work because that has been my one struggle. I think I have had good success on this piece,…
A MMO developer in Colorado is looking for a Lead Network Programmer who is responsible for multiplayer code and code that facilitates communication between game client with servers and databases over various types of connections and protocols. Creates code to allow multiple players to communicate as well as providing the…
Hey everyone! I have started an organization that creates events and spaces where developers, designers and creators can come together to share their passions and connect with each other. Through this organizing I am hosting a game environment art challenge and wanted to share it with the community here. We have some…
So i woke up this morning to this email in my Flickr account. Hello, JO420! This is an automatically generated copy of a help case reply: Greetings from the FlickrHQ! It’s been a remarkable year for Flickr and the people at Time Magazine have contacted us about featuring photos from the Flickrverse in an upcoming issue.…
Hope it's already to post this here! ^^' I've been teasing the existence of "Polygonflow" here for almost 3 years, and it's been an incredible ride seeing how this idea evolved from a basic Maya macro plugin to a fully-fledged company with two major tools, 5 people on the team and 8 open roles (we are hiring!). This idea…
Hello Polycount! This is my first post, so please bare with me as I adjust into this community. Today I took my first step towards putting my work out there for others to use, and I'd like being new to the gaming industry, Advice from fellow Artists I believe would go a great way to developing myself. I've posted an asset…
I'm new to the community, and although I've been doodling and messing about for a while I never really had my own project to drive with design-wise. I finally decided to give it a shot! Standard set by works in the community is frighteningly high, but as a learner I thought it'd be nice to keep my progress posted so I had…
Hey there guys, posting one of the personal projects I have been working on during my free time. The concept is done by feng zhu here is his site if interested.Feng Zhu Design Anyways, one of the main reasons for this post, besides sharing it with the community, was to receive some feedback on the layout for my UVs. For…
Hey all, new to these forums, found them via the Big Huge Games' website and figured I would get started. I am a recent graduate from the University of Dayton with a BFA in Visual Communication Design. The work I've seen so far on this site is incredible and I aspire to reach the level many of you have already. I currently…