Hello everybody, I read that the Surface Pro 3 is really nice for 2D/3D Graphics Artists, with some competences like the Yoga 3 and some others.. Now, I travel a lot and need something smart that allows me also to work with a nice touch pen... Did anybody try or use or maybe have feedback and opinions about this two…
It looks how I'd expect it to given your description of the smoothness/metalness textures. It sounds to me like you're expecting your smoothness map to behave like a specular map would, where dark values = less reflectivity. This isn't the case with a smoothness map : dark values mean that the surface is rough. Rough…
Attempted to make this tiled floor with my new layered material. It's not too bad I think but I will be recruiting some adobe substance sampler help to get a closer match It's been a good opportunity to test all of the parameters and controls anyway, I've added quite a lot of new features, although the one i really want is…
[FONT="]YAGER seeks the talents of a passionate 3D Artist to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture…
Hi all, There'll be a workshop coming up in Taiwan on July 1st-9th. We're proud to invite grand master concept artists Scott Robertson, Neville Page, and Sparth also animation style artists Yoriko Ito and Faye Hsu to give lectures. If you're somewhere in Asia, this is the chance you shouldn't miss to meet the grand…
[FONT="]YAGER seeks the talents of a passionate 3D Artist to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture…
DecalMaster is a Maya plugin designed to accelerate the surface detailing phase by providing a UV-less, non-destructive, non-committal workflow through decals and trim sheets. It does this by enabling quick placement of decals onto a target mesh as well as automated uv unwrapping target mesh faces to trims within a trim…
I am trying to render a reflective surface (the glass on a headlight) however vray's IOR is INSISTING on reflecting everything behind it 100% (with literally 0 control over that) Here is what the surface looks like with an IOR of 1.51: you will notice that the IOR is basically making everything behind the glass refract…
[ QUOTE ] -do you understand howto harness the power of per pixel fall off from per pixel lights. [/ QUOTE ] You might want to get a clearer definition of what your AD is asking for here. Falloff could be the near and far distance ranges that each light's intensity ramps up/down. Not a per-pixel effect, but per-light. Or…
If the 3D package your are using is for PBR, then there should be a channel where you can connect AO texture on it. Even thou AO isn't a best solution, it still creates visual fidelity. So you should use it unless your rendering application automatically renders it. The exact specular colour of a material or substance has…