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SRW workshop with Scott Robertson, Neville Page, Sparth, and more

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Camille Kuo polycounter lvl 11
Hi all,
There'll be a workshop coming up in Taiwan on July 1st-9th. We're proud to invite grand master concept artists Scott Robertson, Neville Page, and Sparth also animation style artists Yoriko Ito and Faye Hsu to give lectures. If you're somewhere in Asia, this is the chance you shouldn't miss to meet the grand masters!
Official SRW website: http://srw-asia.com/
facebook page: https://www.facebook.com/SRW.ASIA

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We are very excited to be able to bring “Scott Robertson Workshops” – SRW, to the design students and professionals in Asia. Scott has a long history of organizing and teaching the highest quality drawing + rendering + design workshops in Europe and the United States and we plan to make his Asian workshops even better.

“I’m looking forward to sharing my decades of knowledge of drawing, rendering and design in person with you at these new Asian SRW events! Teaming up with Akitipe Studios and John Ou as my co-producers will ensure that the SRW events I help plan for and teach in Asia are the most inspiring and educational experiences possible. Hope to meet you there!”

Scott Robertson





WORKSHOP

Scott Robertson

DAY 1 : Foundation Skills of Drawing and Rendering

Workshop Topics:

• Drawing and sketching materials
• Biomechanics
• Auto-foreshortening
• Constructing grids
• Using 3D program underlays
• Ellipses
• Drawing “X-Y-Z” Shapes
• Thumbnail Sketching: examples and techniques
• Sketching Styles


- Photographic Reference

• What is good reference
• How to stage your own
• How to use it
• Building a library of materials

- Reflective Surfaces

• Physics of reflective surfaces and terminology
• Plotting reflections
• Understanding reflections
• Indoor studio vs. outdoor scene
• Staging the environment
• Working in Photoshop

- Rendering Demos

• Staging and rendering surfaces in an indoor environment
• Staging and rendering surfaces in an outdoor environment

- Rendering Specific Materials

• Chrome
• Glossy paint
• Metallic paint
• Glass
• Other metals
• Textured and weathered surfaces

DAY 2 : Advanced Workflow Tips, Techniques and Shortcuts

Workshop Topics:

- custom Photoshop brushes
- collage
- abstraction as a source of inspiration
- creating your own sources of inspiration
- how to shift your "point of view" when solving design problems
- broadening and sharpening your toolsets
- speed and accuracy
- using multimedia


- styling do's and don'ts
- what makes something cool?
- why does style matter so much
- professional presentation standards and practices
- how to clearly communicate your idea
- knowing your audience
- what can make your work stand out in a crowded world?


Neville Page

Day 1: Foundation Skills of Creature/Character Design


Workshop Topics:

• What makes a “good” design
• Creative research
• Developing an intimate understanding of subject
• How to “break the mold”
• Creative techniques
• Drawing approach
• Deliberate vs. Random
• Generating “Happy Accidents”


- Reference

• How to get it
• Understanding it
• How to use it

- Anatomy

• Basic Understanding
• Comparative Anatomy
• Digital Ecorche
• Manipulation of proportion and form
• Creating a “new” creature

- Surface Detailing

• Skin and textures
• Details
• Material indication

- Infusing Life

• Character
• Performance
• Pose
• Presentation

Day 2 : Advanced Creature design and Hard-surface Sculpting

A basic understanding of digital sculpting and character design

Workshop Topics:

- Understanding realism
- Setting up the base mesh
- Establishing the design
- Detailing
- Creating alphas and brushes
- Mechanical details


- Texturing (colouring) your design in Z-Brush
- Exporting Textures to Modo
- Setting up the “Photo studio”
- A discussion about Photography
- Establishing materials
- Generating the image
- Photoshop post work
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