Hi all,
There'll be a workshop coming up in Taiwan on July 1st-9th. We're proud to invite grand master concept artists Scott Robertson, Neville Page, and Sparth also animation style artists Yoriko Ito and Faye Hsu to give lectures. If you're somewhere in Asia, this is the chance you shouldn't miss to meet the grand masters!
Official SRW website:
http://srw-asia.com/
facebook page:
https://www.facebook.com/SRW.ASIA
We are very excited to be able to bring Scott Robertson Workshops SRW, to the design students and professionals in Asia. Scott has a long history of organizing and teaching the highest quality drawing + rendering + design workshops in Europe and the United States and we plan to make his Asian workshops even better.
Im looking forward to sharing my decades of knowledge of drawing, rendering and design in person with you at these new Asian SRW events! Teaming up with Akitipe Studios and John Ou as my co-producers will ensure that the SRW events I help plan for and teach in Asia are the most inspiring and educational experiences possible. Hope to meet you there!
Scott Robertson
WORKSHOP
Scott Robertson
DAY 1 : Foundation Skills of Drawing and Rendering
Workshop Topics:
Drawing and sketching materials
Biomechanics
Auto-foreshortening
Constructing grids
Using 3D program underlays
Ellipses
Drawing X-Y-Z Shapes
Thumbnail Sketching: examples and techniques
Sketching Styles
- Photographic Reference
What is good reference
How to stage your own
How to use it
Building a library of materials
- Reflective Surfaces
Physics of reflective surfaces and terminology
Plotting reflections
Understanding reflections
Indoor studio vs. outdoor scene
Staging the environment
Working in Photoshop
- Rendering Demos
Staging and rendering surfaces in an indoor environment
Staging and rendering surfaces in an outdoor environment
- Rendering Specific Materials
Chrome
Glossy paint
Metallic paint
Glass
Other metals
Textured and weathered surfaces
DAY 2 : Advanced Workflow Tips, Techniques and Shortcuts
Workshop Topics:
- custom Photoshop brushes
- collage
- abstraction as a source of inspiration
- creating your own sources of inspiration
- how to shift your "point of view" when solving design problems
- broadening and sharpening your toolsets
- speed and accuracy
- using multimedia
- styling do's and don'ts
- what makes something cool?
- why does style matter so much
- professional presentation standards and practices
- how to clearly communicate your idea
- knowing your audience
- what can make your work stand out in a crowded world?
Neville Page
Day 1: Foundation Skills of Creature/Character Design
Workshop Topics:
What makes a good design
Creative research
Developing an intimate understanding of subject
How to break the mold
Creative techniques
Drawing approach
Deliberate vs. Random
Generating Happy Accidents
- Reference
How to get it
Understanding it
How to use it
- Anatomy
Basic Understanding
Comparative Anatomy
Digital Ecorche
Manipulation of proportion and form
Creating a new creature
- Surface Detailing
Skin and textures
Details
Material indication
- Infusing Life
Character
Performance
Pose
Presentation
Day 2 : Advanced Creature design and Hard-surface Sculpting
A basic understanding of digital sculpting and character design
Workshop Topics:
- Understanding realism
- Setting up the base mesh
- Establishing the design
- Detailing
- Creating alphas and brushes
- Mechanical details
- Texturing (colouring) your design in Z-Brush
- Exporting Textures to Modo
- Setting up the Photo studio
- A discussion about Photography
- Establishing materials
- Generating the image
- Photoshop post work