I'm so close to finishing the computer games animation course I'm doing at the moment and I'm in a little bit of a panic as for where to go. I haven't updated my portfolio website in over a year and now I'm looking for rigs to play with and get an idea of what i might be expected to use in industry as well as updating my…
Art - Machine, its easy for us all to assume a post specifically aimed at us however I feel the usefulness of the post is that it applies to nearly everyone on this forum myself included. We all like to make art we are interested in our free time, however as you point our yourself you have yet to work on a game that…
Hi I am looking for an individual or team to create several character models that are textured and rigged (possibly with one animation each). I will be seeking a "regular" low poly model for desktop game and a lower poly count version for mobile, no additional LOD. Character will need to be semi-realistic. PM or email me…
IF i have two sub tools, one is a hair mesh, if i try sculpting near the scalp it wont sculpt on that are of the hair because the head mesh is showing there. the only way i can sculpt my hair in that area is by turning on transparency? when i do that, i can no longer see my characters head since its near invisible. i sure…
I can't draw well, I've tried to learn to draw using crtl paint website but I get so bored and don't know if it's actually helpful towards 2d animation (surely it is) 2d animation seems so free and creative compared to 3d (which I still love) Anyone have any suggestions to kick-start my learning process? anyone gone…
Yay! My account was re-activated! I was hoping for some anatomy crits/paint-overs. This is my first real sculpt since recovering from nerve damage in my elbow. I wasn’t able to draw/sculpt for over a year. It’s just a simple male anatomy sculpt but I’d love to get some opinions before I moved forward. Thanks for any help…
Weapons Factory: Revolution is looking for two high-poly modellers to work with us on our Quake 4 project. We have a fantastic concept artist and a dedicated, experienced TC team with multiple successful projects under our belt. Primary duties will be the creation of 7 player models from concept art and a good number of…
Hello fellow polycounters. I'm kinda new here, but I've been sneaking up here for some time now. But I've stumbled over my modelling work. I'm modelling a low poly (2-3k max) male character as a base mesh which I can then use later on for mutliple projects so to say, But it isn't really working out it should. Also, not to…