Weapons Factory: Revolution is looking for two high-poly modellers to work with us on our Quake 4 project. We have a fantastic concept artist and a dedicated, experienced TC team with multiple successful projects under our belt. Primary duties will be the creation of 7 player models from concept art and a good number of weapons.
If you are an experienced 3d modeller looking to add some game related experience to your resume, we would love to talk to you.
You can get more information about WF:R at our website:
http://www.wfrevolution.com
Please contact me at
zitheral@wfrevolution.com with any questions about the position and any samples of previous work you might have.
Thanks!
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When also considering the seven player classes, game asset resources and most modders have not learned normal mapping, doesn't any of this seem a bit outlandish?
Good luck zitheral, sorry i don't have any time to help out. It honestly looks like a cool project and a great kick back to the original.
Weapons Factory is all about diversity... in player classes and in weapons. We will do what we have to do to get the game going with the assets available and we will develop new ones as time and talent allows. If noone aims for the moon, they will never get there.
What Chris says about most modellers not having learned normal mapping is true... but what better place is there to learn than a serious, well organized project like WF:R? It has a pre-existing fan base, a team with multiple previous releases under it's belt, and a history of solid, fun gameplay under previous id engines. We will not disappear in to oblivion like most teams.
I do wish it were easier to find talent... but they will come in time -- and I shall keep at it until I find the people I need to get the job done.
Thanks Sean... I appreciate the good wishes