Hello fellow polycounters. I'm kinda new here, but I've been sneaking up here for some time now. But I've stumbled over my modelling work.
I'm modelling a low poly (2-3k max) male character as a base mesh which I can then use later on for mutliple projects so to say, But it isn't really working out it should. Also, not to mention, I'm not that familiar with organic modelling, this is my first character so far.
There is a problem, which is that the models anatomy isn't correct, but I can't seem to figure out what...
And a silhouette
I hope you guys can help me out with this, I'd really appreciate it
Any critism is welcome!:thumbup:
Replies
I would also check out the basemesh section on the wiki
http://wiki.polycount.com/BaseMesh
granted Loomis is not the be all end all of anatomy...but it is a good place to start your journey of sifting through the thousands of wang pictures that is the cornerstone of learning male anatomy....enjoy
http://wiki.polycount.com/CategoryReferenceAnatomy
But you need to have gotten a good foundation in anatomy to succeed at organic modeling.
You need to go and learn anatomy from the ground up, Learn your proportions, your bony
landmarks, muscle names (for communicating with other artists)your origins and insertions.
Go and buy a few books on anatomy, "Artistic anatomy" By Paul Richer is great for diagrams, And of course you can learn a lot on the internet too, That would be my recommendation, I haven't seen any of your other work yet so maybe you know some of this already
The best was to learn anatomy is, in my opinion, to draw from nude models. Only when you're comfortable drawing the human figure try to model it in 3D.
What I used to do is several quick studies every day. Something like 5-10 minutes sketches during an hour. Anatomy books are great too to really understand what you draw.
Hope that helps.
..heh...I agree that doing 2d studies is an awesome way to learn, but I also think you should give your 3d equal time..instead of keeping it as sort of a next level skill that should only be approached once your comfortable with drawing. Not trying to take away from Popol's point...it's a valid approach that takes lots of discipline...I just think it helps to mix in the 3d..and be comfortable that you are going to make mistakes in whatever medium you choose to hone your anatomy
I'll definitely keep working on getting a solid understanding of it by drawing and studying. The books are a good idea for that.
In the meantime, I made a new model of it by following a tutorial since I need to get this made asap. It's looking way better so far.
Thanks for the tips guys! that vid
http://www.anatomy4sculptors.com/