I only list the programs that i master. No point in summing up everything i once worked with. It is better to throw in a little statement saying you are able to pick up new software real fast. ---- Software // organise // even if you dont know this industry, you know the word software.. else gtfo. *max // shows what i…
Looking for volunteers that seek to create works better than themselves, people in need of a reel. People that want to see their creations come to life in a more dynamic form of art. Work in progress, expected release February 5, 2015. 2-3 minute short for Steam Greenlight Game Unnatural Selection - 2013 Microsoft U.S.…
Now that I have your attention, the title of post is true. I will not explain how up here. Looking for volunteers that seek to create works better than themselves, people in need of a reel. Work in progress, expected release February 5, 2015. Steam Greenlight Game Unnatural Selection - 2013 Microsoft U.S. Imagine Cup…
I am currently a 3D Modeler/Animator at Lighthammer FX doing mostly hardsurface environment assets and VFX. I switch hats often (as you usually do at smaller studios). Early years Throughout the 25 years I spent diving through various interests, a similar theme was prominent through each phase: the NEED to create. Looking…
Team name: Team ETHERELL Project name: Legends of Etherell Antavia Brief description: Our game pushes the elements of traditional massively multi-player role playing games to their limits; offering over-the-top-action, an epic story saga, and the ability make game altering choices. The game features a real-time combat…
@Ruz - Here's my take on the matter, I am more aligned with @Alex_J on the overall evaluation of your PPR (profile, portfolio, review) since I have experienced that first hand in the industry and the hiring process doesn't always have reviewers seeing it as "The portfolio speaks for the artist" Like this,…
And here's a small zip for those who want those saved somewhere. https://www.dropbox.com/scl/fi/0m3k2t4v0f2aedc9xj8rk/hardsurface.rar?rlkey=e63xhjbldtazsaoblajurqm7e&st=u4y5s61x&dl=0
This is my first time posting on a 3D art site, so please forgive any inane drivel. The project is for my Hard Surface Modeling class, and I've chosen to make a Capellan Confederation Light Lance of Battlemechs consisting of a Sha-Yu, a Raven, and 2 Locusts. The models are intended to be built as game assets, so I'm going…
Hey guys heres a chatacter that I have been working with an aim to improve my hardsurfacemodelling and sculting skills. I am also hoping to improve my metal textureing skills aswell as I have never really been any good at it. Heres the torso and head that I will be focusing on I was originally going to use the Zbrush…