Hey guys heres a chatacter that I have been working with an aim to improve my hardsurfacemodelling and sculting skills. I am also hoping to improve my metal textureing skills aswell as I have never really been any good at it.
Heres the torso and head that I will be focusing on
I was originally going to use the Zbrush sculpt as a 3d concept but I ended up getting abit too carried away , so now im going to re top this and try to get it as accurate as possible, might even use a 3rd party retop program to get a little bit more accuracy, but ill have to look into that.
Anyway any crits or comments are more than welcome, cheers
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I have been experimenting with some colors at the moment. Any suggestions as to color swatches are welcome
The models close to completion now. Howeve I a have some small issue where a faint wireframe appears in the model :S you can see it on the shoulder piece
The problem was the specular power slot. Afew adjustments later and its fine
heres the presentation shot that I forgot to upload xD , its just a collection of screen grabs from the generic browser in UT3, sadly it crashed 2 fays before my deadline so I was unable to really push it further.