Just been pondering a few things about this carrer choice. You know, game art, 3d modeling, 2d artwork. I have been having some doubts latley if im just another kid seeing all of the professionals doing the cool things and wanting to be like them. I have beeing modeling for about a year now. I'm a 15 year old freshman from…
Hello everyone , I have made a broken wall in maya using a brick texture and set the tiling inside maya to 1.8 in both U and V , went to unreal and done the same setup with texcoord also tile 1.8 and there was a mismatch in the tiling that is most noticeable on the individual brick models on top of the wall , if anyone…
Always be making something, start small and spend time looking at other artists that inspire you. Those are the tips I wish I paid attention to when I started out. And yeah, if you can get together with some classmates to do some projects go for it!
Hey all! Here are two projects I turned in for my videogames modeling and texturing class last semester. The first assignment was to make a Desk with a computer, and then model our bedrooms/studdies around it. The Second assignment we could do an environment, character or vehicle, and I chose another environment (a…
Ok, a quick back story: I graduated with an associates degree in 3D back in 2009. I focused on Rigging. <shameless plug>http://www.wix.com/spikestarkey/michaelstarkey3d</shameless plug> Ok, now on to what I would like you guys/gals to rip to shreds. I have been longing for something to rig for a while now, but my friends…
need some help about modeling for mobile games and texture also means how much should b the polygon, and how much should b the texture size and how can i import all the things in program. The target platform is nikea opengl enabled mobiles.
So global Antialiasing on/off tick box under Render Setup>Renderer to affect everything in the scene, but I was wondering, is there any way to have it on for some models and off for others? Maybe MAXScript under Object Properties>User Defined? --how would I write that though?
Good morning everyone! If you're at PAX Dev, I hope you're having a great time -- its my first one and I'm having a blast :) I'm phasing out all the work in my portfolio and started a blog to document my progress and workflow. I could really use some feedback on how it looks, the information I have in there, and any…
Hi guys, I recently got into sculpting and after a bit of messing around with all the buttons and stuff I decided to try and model Batman. I was wondering if any of you could give me some feedback on the sculpt like how I can improve it etc. Thanks in advance! Mad.
The ever-popular Xoliul Shader has now been given an overhaul and we talked to the geniuses responsible for it's awesomeness. Laurens and Robbert-Jan have been hard at work and what they're come up with will surely be a huge asset to everyone here at Polycount. As always, Xoliul Shader 2 is going to be completely free but…