Firstly, I'd like to say hello to everyone ;) I'm new to the community. Got into modelling about six months ago ;) The Spyder MR1 is my third model that I have been modelling from scratch. Kinda new to Polymodelling, trying to learn it and improve so If you guys have any good tips I'd be glad to recieve them! Current…
Hello. Just recently got into Marmoset baker. I like to keep the majority of my parts as individual objects/groups. In Painter it's a lowpoly that will be matched to the highpoly of the same name, but since Marmoset requires individual groups, I thought I'd just duplicate an existing baking group and replace the source…
We are a small start up tabletop miniatures business and are currently looking for additional help modeling (digital sculpting) mostly stylized characters and monster miniatures they need to be printed via FDM 3d printers. Must be able to work without concept art for these, we will provide the base meshes for the human…
Hello, I am Alex. I like to make games but there is only one problem always in my way and thats modeling. I have tried plenty of times to model but I am not good at it. Now I am not gonna make a entire story about my life here so let me just cut to the chase. I have 2 projects I am currently working on! 1. is a game like…
I've already created a previous thread which is a part of this but I've redone the whole thing. In this task for my course, I have to create four 500 Tris models to industry standard.* Melee weapon * Ranged Weapon * Item of clothing * An item from home Each model, along with its 500 Tris, is allowed one 512 texture map,…
Hello everyone, Currently I'm working on model of space gate. It has limit of poly about 70k, 2 sets of 4096 res textures(albedo, nm and spec). I decided to make combined model, one solid model of gate frame and one branch like model which will be cloned to 5 instances in game engine. I've done 2 sets of nm textures and…
Hey guys, I need your help with something. I've recently started modeling on AN-94 Abakan rifle and I've concluded the following: 1. This assault rifle is very complicated which is an understatement. 2. There's almost none high resolution images for detailed high poly modeling. 3. That despite I know a lot of about tools…
Hello. Soo i am new to modelling and completly potato to texturing. I have done allot of hours on high polly modelling so i am familiar with a clean topology and soo on, but i am very new to texturing and havent tuched it much at all. Anyway i started to model the Mk45 mod4 (the mk45 is the big cannon infront of the ship)…
Hello! I'm posting here on behalf of Team Chivalry, the mod team that created the Half-Life 2 mod Age of Chivalry. We are looking to expand our team, with positions open for 2D artists, 3D modelers, and animators. Before I get into specific job descriptions, let me tell you a bit about our mod. Age of Chivalry is a first…