Hello fellow users! I'm taking my final semester of school and want to build a nice portfolio/demo reel by the end of April. I mostly modeled props and environments during my time in school, but what I really want to do is character modeling. I want to take the time and ask for some feedback. I'm modeling one of the female…
Hello, everyone! I create some low-poly 3d-models for Turbosquid. On this thread I want show renders of my military models. And now my new 3d-model of Ukrainian main battle tank T-64BM "Bulat". More images and info you can find here:…
Hi there. I represent beastuotsource.com studio. We need modellers for fantasy Heroes of M&M 5 or King's Bounty like game project. The point is the models need for future sprite rendering. So it can be mid poly or higher. Your goals: Model 3d character or creature from concept art. Texture model. Make fixes. Please send me…
Character Modeller Required for an RTS Project. Requirement to create 1 or 2 medium quality characters, modelled, skinned and rigged. Full Reference material to be provided. Variant 1 - Soldier in fatigue uniform. https://gyazo.com/bddaea232af4c225b463991cb0fc1bc1 Variant 2 - Soldier in chemical protection…
Hi there !! As you may already notice I've just started modeling, and this is one of my first attemps at a full model, I've based from a model that I saw at artstation.com and changed a few things... So I've model it, sculpted some parts to add small details all in c4d... but now.. I'm confused what I'm supossed to be…
I have a good grasp on modeling, and modeling game assets. My only problem right now is modeling around a pre-existing game asset, say a male Nord from Skyrim. My question is How on Earth do you model around tight areas around the underarm and the fingers? There, I am at a loss. :poly127: Any replies to this question would…
Hey all, Finished up this model yesterday, looking to get some critique on it, so I can improve my future models. The model is based of Vadim Boyko shield concept. The model is sitting at around 6.5k tris. Updated version below
I am thinking of making a model of a gun for a game for my job search demo reel. When I look at some of the highly rated works on ArtStation, it looks like they use several 4k textures on one gun, or excessive polygon counts for a game model. Certainly, if I use a lot of 4K textures and a high polygon count, the quality…
Ok so I thought of a way of texturing parts of my model which are impossible to get to while the whole model is loaded in...I am using ID map baked from highpoly vertex colour. But there's some detailing I left out which I thought I could achieve in SP, so I didn't have to model it all into the highpoly. So I exported the…
I am looking to build a game, i have solid software experience and looking to build a small Sci Fi based RPG in Unreal or Unity3d If you have ever played Kurtzspel, something like that only small scale with Humanoid robots. Its mostly a melee instanced based Pvp game. The development plan looks something like this. *…