Thanks @Carabiner! Thank you for the reply, it let me know another option that will make me easy, I will search for the transfer attributes. The object is in attached, so can it still work? But I don't get what you mean in the first paragraph, Create different materials refer to collapse all the material used before and…
@frell I made a similar mesh, unwrapped it, applied a uv checker pattern and the pixel ratio is perfect. I can't think of what you may have changed, maybe if you post the .blend we can sort that out. I think the two you mentioned are the only ones. The thing about unwrapping in Blender is that it uses LSCM algorithm, so…
About 1½ hours. Pretty much my first attempt ever to do hair alpha. This probably doesn't suit that well for the type of hair the uncharted girl has The head model and textures was the free head scan from Infinite Realities. I didn't really do any research on how people usually do this type of hair. I created a polygon…
I'm proving to be a bad student that is bad at paying attention and following guides, so I'm just doing stuff that doesn't work while trying to model a car body for practice. I JRemeshed it a few times around 5k vertices, then eventually twice to 100,000 vertices. All with Auto Mirror in-between because the thin edges…
I don't think anything has changed in years really - you just apply a transform to vertices you've masked off somehow and use the built in wind stuff - iirc that's pretty decent there are some free foliage packs that support high detail wind (eg. per leaf pivots) (possibly the black alder one) if you want something to…
A welding vehicle which has the appearance and mannerisms of an emu or perhaps turkey The low poly modelling is done and rigged entirely including the wires/hydraulic tubes, but I still need to finalise the high poly and bake it which wont be a problem The texturing is a good first start, although I feel like I might want…
So I am new to rigging but it seems I am making a noob mistake. I am using maya HumanIK to get a biped rig and then After doing a smooth bind, using Paint Skin weights tool to manually skin. However, I was at finger bones and doing my thing, when I reliased that all the bones I skinned previously have gone back to the…
The reason I'm asking is that lately I've been trying to get a little more back into Blender for my game art. Now either I don't know how hardening lowPoly edges is called in Blender or it still does not have proper support for it. Well, at least not if I understood the whole thing wrong until now. Blender lets the user…
I heard someone refer to MD2 files as having "baked" animation. Now I have no knowledge of rigged animation, but I can only assume that baked animation means that there are complete lists of vertex positions per frame, basically rendering the bones redundant, so you'd only have to import the vertex positions, and not the…
Hi guys I'm trying to help cheapy by exporting one of his goyles to q3 . Anyhow I've rigged the mesh and applied a bip file I was given. Its all setup correct in my eyes '''Biped Rig with bones for hair and cloth, dummys for the wings. I've setup a physique modifier (haven't tried skin yet may do), setup on rigid with no…