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Looking for a Unreal Foliage Wind Shader Tutorial

polycounter lvl 14
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Kiser Designs polycounter lvl 14
I am looking for a modern tutorial/guide to wind/wpo animation for Unreal Engine 5.  Specifically for trees and realistic as possible.  I cant seem to find any information on how to make one that isn't old or how I am supposed to setup the vertex colors for use in the shaders.  Any help would be greatly appreciated.

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  • poopipe
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    poopipe grand marshal polycounter
    I don't think anything has changed in years really - you just apply a transform to vertices you've masked off somehow and use the built in wind stuff - iirc that's pretty decent

    there are some free foliage packs that support high detail wind (eg. per leaf pivots) (possibly the black alder one)  if you want something to reference  - the ones i've poked around it have some dubious approaches to color but i don't see anything much wrong with the wind


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