Big progress update here! WIth the deadline two weeks away, I've been going through the high poly process trying to get to a point where I'm happy with moving forward to retopo. Any C&C at this point would be amazing so I can get it looking ace before creating the game-ready meshes! I've used some of BadKings awesome IMM…
When i did the wildwest entry to learn this process, i just made the head straight out from a box/or/sphere but to patch holes i put "fillers" where i knew i was going to get holes, so i thought of it like layers of skin cause i knew if i put no geo there, i'd run into what you ran into, so i learned to do test…
Hi everyone! To begin with I have here a high poly model of the largest drone in the world, the RQ-4 Global Hawk. I have here some Keyshot images of the aircraft. It's sill a work in progress and as you can see I still need to add some more geometry to the engine part and panels. Although, this is the start of process of a…
Hello, my name is Marco. I haven't posted much work in the past though I would like to make it a habit for feedback and perspective in moving forward with future projects. As the title says, I'm working on a Batman Beyond character model based off a concept a friend of mine, Guy Bourraine(http://tiguybou.blogspot.com/),…
Hi all, Thought I'd have a go at an environment in UE4, first time using it so planning on learning a lot. Here's the concept I'm following And here's my block-out (cropped to help match the concept) I know I'm early on in the process, just thought I'd start posting, might as well start getting feedback early if I can.…
When I render with Maya (using Mental Ray) it almost always freezes so I have no clue how far the render has been processed. Technicaly there is no reason for Maya to freeze as I have all my cpu cores but one under 100% load. The one that's not used for rendering is used for the explorer and other programs, but why isn't…
Hey Polycount, I'm in the process of creating a game character for a college project. I'm aiming to create a Sorceress for a RPG type of game. I'll update my progress here and any criticism/paintovers you can give me are very much appreciated. Before I continue I'd like to give a shoutout to Haikai for creating his…
This is my entry for the contest, and a semi-WIP thread. I have already made much progress on the skin, but do not feel that it is quite done yet. The big question I have and am welcoming user input in is whether or not I should add a main sprite sorta design (think m4a1-s golden coil or AK Jaguar) or keep it as it is and…
Hi there, I am playing with a new tool ... called Modo. Well the tool is not really new, but I had no reasons to work with it in the past, so I'll give it a try. My point of interest is the strong boolean tool and the fast modeling process. My main modeling tool is currently 3dsMax but maybe I take a deeper look into Modo…
HI , I would like to use "match by mesh name" in SP with my blender's 3D assets , to avoid baking issues, and change the workflow a little (exploding is a good option but not for my current model). 1- If I am goiing to use "match by mesh name" I should name "name_sufix" from the HP and the LP to match them each other…