You know I got a big question on marmoset as still new to it and make sure if i heard something right. Now I export from blender my high and low as one. Now while checking things on marmosot i notice there were things that were off with my low poly so i had to go back into blender to fix it up like fix up, unwrap etc. here…
Hi guys! Im hoping some guys might pick up this model and start making textures to it as im too lazy with it.... :poly124: there is a low-poly (with exported uv-map) and a high-poly (without exprted uv-map). feel free to use it as long as i get credit for model :poly121:
Nice layout Eric. One thing I noticed though when looking at the pages source was that you have a reference to a favicon, though It's not appearing in firefox or IE6. No html expert, but this works for me: Nice thing about this method is you don't have to export to an ico format, and can use a more standard ones like png…
Hi there, Recently I finished a garment in MD and I wanted to export it to Zbrush to sculpt more details and redefine it. So I did my research and found some workflows, however, looks like I'm doing something wrong as the results it's pretty messy. When I exported it I tried two ways. 1. Export with or without thickness 2.…
Hey Jonathan, Thanks for the prompt reply. Do you think that in the future it would be a possibility to seamlessly transfer from nNo to dDo? That would cut down on people's workflow quite a bit if they use it like that. So, "manual settings" are when you uncheck "AUTO" on resolution setting. It pops back up to 4k everytime…
I have created a hi poly sculpt in zbrush2.5 dropped down to sub div 1 and export to max. I unwrapped the head and exported it to Deep UV to refine the UV map.I exported it back as an obj to max.The New UV was there.I converted to editable poly and exported to zb2 with the original tool active at sub div 1.However when i…
okay first I would open the 300k file to see what if anything is in there. Then I would check my export settings... good? maybe... I would then try to export just the mesh, (kill the rig, just use the mesh no weights) and see what the file does. Does the mesh export? No, try to export a box. No? make a new scene export the…
the moving pivot is a bit of a puzzle, funky scaling can be corrected by manually typing in the correct export coordinates in zbrush so restart the program, select a zsphere, reimport the original correctly scaled max .object into it. Scroll down to tools>export. There's a whole bunch of coordinates; scale, x offset etc.…
To get a lowpoly with all the details of a highpoly (except the profile): 1/ Duplicate the high resolution tool in zBrush. 2/ Set the duplicate to its highest subd level. 3/ Decimate the duplicate in stages: 20%, 10%, 5% finally 2%. Its good to have a bit of resolution for retopology in Blender. 4/ Export the decimated…
HI master ali rahimi iam designer max 2012 and need export my design in quest3d and have problem when iam need light map how can do that in max befor expoert and what plugin use to do that example open collada iam use now and i need make the walk camera in 1.6meter how can do that thanks for help me brother