I have created a hi poly sculpt in zbrush2.5 dropped down to sub div 1 and export to max.
I unwrapped the head and exported it to Deep UV to refine the UV map.I exported it back as an obj to max.The New UV was there.I converted to editable poly and exported to zb2 with the original tool active at sub div 1.However when i go up through the sub div levels it explodes.
I tried the head from max that i had saved earlier that had not been exported to Deep UV.
I repeated the steps above and it works fine.
Can anyone help.
No settings/geometry had been changed on either aside from exporting as obj to and from deep UV.
Replies
Deep UV may also have messed with vert order. This plug in below can help.....also check the forums at Zbrushcentral....... I've had this issue as well, and I believe it was using the default .obj export in Max that messed vert orders, as opposed to importing. So I believe I imported using default Max .obj settings, and then used the below plugin for export. I'm running Max 9 and ZBrush 3.1, so there may be differences in the different versions.
http://www.guruware.at/main/objio/index.html
In cases like that, I usually use a) The ProjectAll Function inside of ZBrush (3.1 version only I believe, I could be wrong) b) using displacement maps and applying them or c) Using XNormal for the projection (it takes you out of ZBrush, but it is another solution)
Fatkid-thanks i grabbed that plugin,yet to install,does it have any tutorials particularly the settings to use when importing/exporting? could not see any on the link.
kaoticvisions- i have looked for more info on Poject All function but not found anything,would really appreciate a tutorial or more if anyone could help
thanks again