Hi there,
Recently I finished a garment in MD and I wanted to export it to Zbrush to sculpt more details and redefine it. So I did my research and found some workflows, however, looks like I'm doing something wrong as the results it's pretty messy.
When I exported it I tried two ways.
1. Export with or without thickness
2. Export with triangles or quads
No matter what export setting I used, when I imported the whole thing in Zbrush, Zremesher was giving me some weird results.
So basically, what I did was exporting the garment in different ways but no matter what, Zremesher was giving me some odd results.
Replies
http://docs.pixologic.com/?s=weld+points
I only exported the layer clones as they are the only pieces with details.
I guess the topology could be fine but over the seams, it's going crazy.
are those garments "touching" each other slightly? if not, than that would be maybe the problem.
Maybe try to change "WeldDist" to "1" (next to the WeldPoints-Button)
I exported the base garment using the following settings and everything worked well.
But, as soon as I export the layer clone again, adjusting the weldDist to a rage of 1-14, same issue.
I guess I would need to manually sculpt the details on the base garment and avoid layer clones.
Thank you for your patience.
https://www.3dgladiator.com/tutorials/marvelousdesigner/part02/
This helped me a lot in case other people had the same issue.
https://www.youtube.com/watch?v=-0RTdQ307M0&index=85&list=PLXU5tnjEFN-eHFuXS9nRaqo2oJdR3WdjA&t=0s