i have a standard 32bit targa with an alpha channel plugged into a Lambert in maya. is there anyway to toggle the transparency on and off? by default mayas making my object see thru and its difficult to work. Thank you
So...I have a bit of a challenge for myself. 1 week to do an off road vehicle, rigged, and textured. fun times. It will be an interesting experience as I want to use zBrush to help with the hard surface modelling...and I'm far from good at using zBrush. So far, I have this as my reference: Hopefully, i will have a decent…
40% off modo 601 individual license (normally $1,195), until Dec 21st, but wait that's not all ... order now and they will throw in a video tutorial set by Andy Brown (a $25 value) absolutely free. http://www.luxology.com/store/individual_license/index.aspx Create at the Speed of Thought modo is the unique, artist-friendly…
If its cool with everyone, I thought once-in-a-while I'd post discussion topics about videogames that are somewhat unrelated to game art. The first one will be about role-playing in videogames. When you guys play games that have a setting that lends itself to this idea do you ever take the time to role play in the game? Do…
Any fellow gym-goers on polycount? With a sedentary job like game design you HAVE to get some kind of exercise. Doesn't have to be lifting but I personally love it. It's the only thing keeping me sane while looking for a job and working on my portfolio. Well gym and the ol' ball & chain. Anyway I thought I'd make a thread…
Im doing a simple test in UDK using Dynamic lighting, when building lighting, the auto generated light-maps are getting in the way, how do i turn them off?
So I exported my model to 3ds max, then returned it to Zbrush and now no matter what I do, the subtool is off center. I tried to fix it with Transformation - Set Pivot point, but nothing changed. Any help would be appreciated.
Hey folks, got a simple plane that paints fine, but when I increase the resolution past level 2 part of the paint just "disappears". Any idea what is causing this? Just to be clear: that red line extends the whole mesh below level 3. Thanks guys.