sprunghunt wrote: » Don't use static mesh. Use movers or some other object type which is dynamic. Static mesh always has its light baked in.
Replies
Static mesh always has its light baked in.
No, it depends on the settings of the mesh too. You can force dynamic lighting on them.
Anyway, you can force dynamic lighting for the whole world in: World Properties -> Lightmass -> bForceNoPrecomputedLighting.