I have been 3d artist for around 2 years and i took a course before joining college (1 year). After starting college in 3d art I have learnt about some terms like diffuse- albedo is there. say for specular Ambient occlusion gloss and stuff like that. Could you help me out in finding out those terms?
http://steamcommunity.com/sharedfiles/filedetails/?id=301174219 This is my first workshop model for dota 2 would like feedback on it and please rate :)
I'm doing my first one tomorrow, a guest talk. Anybody got any tips or advice other than "don't say stupid stuff"? i've got my presentation ready, i guess i'm just nervous.
Hello polycount! I'm rigging a character in Maya and having trouble when it comes to the suspenders. Originally I just skinned them to the body bones and weight painted those as well as I could, but while it stretched and contracted nicely it would shear badly when twisting. I think the solution is to give the suspenders…
Hey guys. So instead of starting out ambitious like I usually do and not finishing something, I wanted to start out small and contained. I was inspired by a pic that one of my coworkers found online, so I decided to put my own spin on it and add some toys that my daughter doesn't play with anymore in there. Right now it's…
Final Result Giving a rest on my main character (https://polycount.com/discussion/190549/character-wip-tracker-critiques-are-welcome#latest) to not get tired of working on it and working on a bust based on Arthur Gurin concept (https://www.deviantart.com/otomozok/art/Citizen-I-573419692) I have recorded all the process so…
Hey guys... so I'm trying to add another subdivision level to this model but zbrush won't let me. It says that I need to clear the previous ones or change the limit. I changed the limit.. and then looked and I had no sub levels to even delete. Can anyone help? Thanks
@pixelpatron @sacboi - Thank you for encouragement, much appreciated :D Continued to work on the materials. (Made the wood lath in Zbrush and then exported the heightmap to SD and finish the rest of it there.) I've been learning Unreal material nodes for the past month. So far, I've implemented vertex painting, ability to…
The idea sounds cool, I like it a lot :poly142: Right now it looks a little "blobby". I'd say it needs more definition concerning what is flesh, where the muscles are, what are bones and what aren't. The horns coming out of his head looks likes they were melt :poly136: Also, the wings should need more love. Actually it's…
Guys, is there a quick way to reduce the glossiness of the particular Smart Material in a non-destructive way i.e. by slider or entering the value somewhere? Of course I can alter the gloss map but it would be a destructive way of doing this and quite difficult to alter after it is saved. For example what if I decided to…