Hello!
Unfortunately, I did not had enough time to finish the project in time during the monthly challenge, so instead of stopping and abandoning it I've decided to keep on working on it at my own pace. So far I've made the floor material in SD and been working on the props (the textures are still WIP though)


And as of right now I've been working on wooden plank kit to scatter them around the environment as shown in the concept art.

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Next steps are to finish up plaster material and then dive deep into material blending and rgb masks.
Continued to work on the materials.
(Made the wood lath in Zbrush and then exported the heightmap to SD and finish the rest of it there.)
I've been learning Unreal material nodes for the past month. So far, I've implemented vertex painting, ability to change colour tint, roughness / normal intensity, RGB masks, parallax occlusion ect.
Now that the hardest part is done and the master material functionality is somewhat working, next I will finish the remaining assets, polish the scene, make decals, rework the lighting.