Taking a closer look at reference his head might not be turn down at all , just point of view is above his head and you have to compensate for that -> longer face shorter forehead
You can treat this as relief setting up fix camera can help with achieving likeness
You are right about the camera angle, didn't noticed that. I will later render it on keyshot so I will keep that in mind and fix the zygomatics. thanks @carvuliero
Here it is the hair. Been learning xgen from Tom Newbury gumroad tutorial, it's easy to follow and get the hang of it quickly. The renders are with just a quick Arnold shader I need to improve it more later. might do the final render on maya
Hey Artists, I need you feedback. So for those who may follow my post I am doing this character and my next task was texture. I am trying to get the hang of skin texture by hand using Substance Painter and I wanted to know if there is anything I could improve here, I have tons of references from scan photos to, other people work. This is in 4k, going to render this in arnold. The final result should be in soft sepia to match the reference used but I wanted to texture the skin as real as possible. Hope someone can help
First Arnold Skin renders. This is my first time using arnold to render a character, still have a lot to learn, mainly in skin and eye (not sure why but from side view I could not get that distortion effect on the eye) but I am quite happy with the result Any feedback is welcome
Most look good for a weird guy like he is but I have problem with his teeth too round and too identical also his ears have some wide shapes like it was stung by a bee
Maybe do few ear studies , its pretty simple once you know the basic shapes and planes
Yeah it's the final. The teeth I got from other artist since I didn't wanted to make them xD but they might be a bit out of center. And the ear I agree with you, other person told me almost the same, I might work on it later if I have time to render all the shots again. they took me around 2h each. But i think it was just this model, normally I dont have much problem with the ears Thanks @carvuliero, you are the best person here
Replies
The renders are with just a quick Arnold shader I need to improve it more later. might do the final render on maya
Hope someone can help
Any feedback is welcome
For more come to my artstation : https://www.artstation.com/artwork/DxxZOO
Thanks @carvuliero, you are the best person here