Hi I'm working on a game built in the UDK and I just fired it up today to test rig stuff in engine. Everything works fine on the test rig except that I have a pelvis bone that doesnt seem to translate up and down motion from max to unreal. Instead, if I move the pelvis down, in unreal the feet will move UP. Rotation…
Hello! First off, I'm not a technical artist but I do have some rigging experience in Maya. With that said, I'm trying to make a rig to simulate a pop up-book. Following a C4D tutorial (http://vimeo.com/40505685), I've done my best to convert the instructions for Maya. I'm not sure how to properly explain my problem, so…
Hello. I'm korean 3D artist. So my English can be wrong. I started animation work recently. It making for game asset. But I got some problem at rigging thumb. This is the painting for explanation. The green part is result that what I want. When I move handle of thumb, I want to bend inward. So I changed joint's orient. But…
So I have made this robot arm, and it works fine for the most part. I rigged the different parts it has, expect for the wires the need to follow it as move around. I wasn't sure what's the best way to approach such a thing would be, and I couldn't find anything like that in my google search, so I'm hoping one of you guys…
Thanks for responding. I have a feeling that this issue is very simple and is probably a result of me not having a fundamental understanding of rigging. They are parented. I actually don't have a "rig" per say. JUST BONES. I am going to animate the bones directly just for this simple test and then go back and do a proper…
Don't get this wrong, but a game design that can't be accomplished by the team at your disposal is a bad game design. Rethink your approach, study masters of the genere you are doing and understand what they are doing. 75 'very different' monsters is more than tripple A studios would do and therefore a horrible approach.…
Hi guys, I'm delving into the world of FACS based rigging for a face. The various models (neutral and blendshapes) are derived from scanned heads. Here in this video (1m.34s) https://goo.gl/PQXogi I give a brief breakdown of my process from scan to corrective blendshapes. Right now I'm a little lost on how to tie all of…
Hey everyone, Long time follower, first time poster here. I am a 3rd year Game Art student from the University of South Wales and for one of my finals I decided to make a DOTA 2 Courier. Here are the results: More can be seen at my site (including Marmoset Viewer): www.artbymi.com/portfolio/undyingmessenger Any feedback is…
If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…