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Animation/Rig problem in Unreal Engine 3

Hi I'm working on a game built in the UDK and I just fired it up today to test rig stuff in engine.

Everything works fine on the test rig except that I have a pelvis bone that doesnt seem to translate up and down motion from max to unreal. Instead, if I move the pelvis down, in unreal the feet will move UP. Rotation however seems to work like normal.

Here's the video showing the problem.

[ame]http://www.youtube.com/watch?v=PtblC8QqILg[/ame]

And here's a picture of the bone hierarchy. To be clear, the bone I am moving up and down is called pelvis.

raptorproblem.jpg



OH, and PS, the ROOT is a dummy. COuld that be the problem? Thanks for any reply

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