Hello everyone. I modeled a Cintiq22HD. I modeled them with a few reference images but I do not own one myself. I have also uploaded my source files so you can use them however you would like. This model is 1820 tri's with 2048 textures. I am attempting to model for next gen. This is a prop but it is a key piece. How am I…
Hey guys, I am working on a game called Monstervania for my portfolio. I primarily do environment art but I have started to like character modeling. The problem is that just like with props, you always want to add more. But unlike with props my characters lack over the top personality in my opinion. I want the characters…
Hey guys, I'm currently part of two projects, and they both need some of the modeling talent that I know exists on these forums. The problem is, there is no money to offer, so it would be volunteer work that just rewards with the pride of accomplishment Anyways, the projects are related to each other. The main project is…
Quack has provided some good intel. And I'll share some experience with you; I tried taking a model with some pinching into ZBrush a while back to do exactly what you suggested. What I didn't realize at the time is that once inside ZBrush, I've upped my polycount so high, with no real edge flow whatsoever, that after I…
Hey guys, I'm a recent graduate of Digital Design and a 3D modeller, focused on Character Art. I am currently involved on a voluntary basis with an indie project creating and texturing hard-surface models for Unreal Engine 4. I am looking for work, ideally paid gigs, but I'm open to discussing other voluntary roles as a…
I've started writing a modelling tutorial that I've been threatening to write for ages. It concerns the model than many beginners make where the model looks like its constructed out of primitives, with most of the polies making perfect squares. My problem is that I need an example, and the bloody newbies have been posting…
The position has been fulfilled --- Hi, I am looking to commission at least one 3D face model for an existing app that uses the iPhone's realtime face tracking. Each model needs to support the blend shapes used by iOS. In terms of direction, I'm looking for something similar to the mask style model that iOS ships with.…
So I'm looking around on google for something cool to model and I see this somewhat rare, bike type vehicle called the Silly Cycle. A little research shows that the photos I found are of a prototype as it never made it into production. It's very cool just for that reason, as I can see how it wouldn't be too practicle, even…
Hello! My name is Adam and available for freelance work. Modeling weapons are what I do best, but any type of hard surface modeling I can do. I am still developing with organic modeling (humans and animals, etc). I can also animate fairly well (video example on my blog). Pay per model is fine with me, if you have a…
Try and make the character look exactly like the concept, if it has a hammer you should model it unless told not to so in the instructions. I suggest you try an rig what you have so you can see how it will deform. Judging from your screens your elbows will deform poorly and the area of the back and shoulders will probably…