Happy to Announce we took second place out of 60 entries. We've spent the last week slowly updating the game. We now have cool down bars for abilities, higher poly meshes for the two main characters and I've modeled a new knight from a new concept. I'll post later. We are adding a mini map and working on online co-op.…
Hello, what is a prudent way to do things like these in 3D (3dsmax) for games (UnrealEngine)? https://www.google.de/search?q=india+window&safe=off&rlz=1C1SFXN_enDE605DE605&espv=2&biw=1559&bih=1307&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjJkbO2qJrKAhVDchQKHY7UA90Q_AUIBigB Does it make sense to have those ornaments as alpha…
Model: The model looks good. I don't know about "Bobo/Hawkprey's", but you can be a fan and be inspired by other peoples work. Make sure you add the information in the credits of your model. Now, you might have a problem with the wings inside of the UT game. As fare I know (this happened with my model) the wings will be…
Introduction We are ThreeDee GmbH from Munich, Germany and we are looking for a freelance VFX artist working with UnrealEngine 5 for our upcoming Racing + MOBA Game who joins us in the first lap from November till January. Qualifications experienced in Unreal Engine 5 and its niagra systems able to create VFX based on a…
@Nosslak Unfortunately, I don't. The code lives in this UE fork: https://github.com/POETindustries/UnrealEngine/tree/decals-plus and to use it, you would have to compile the engine yourself. I am very certain that I can't throw precompiled binaries of Unreal Engine around without unleashing the angry powers of Epic's…
Hi! So I have set out to make an abandoned/apocalyptic Stockholm Central Station in UE4 for various reasons - but mainly because I haven't done any environments before (been doing more stylized characters). Been working on this scene for a couple of days now. As I'm new to enviornments and UnrealEngine I'll gladly take…
Exporting directly with no middle mess and instant getification always is a good thing. I do that already with Blender vs. idTech 3. What would really help if collada support worked "out-of-the-box", and maybe an mdl/md2 exporter that actually works as beautiful as the md3 exporter does. (And i don't mean bob's. The only…
I managed to finish this up. Turns out that this does not require a new shading model: I found out a couple days ago that you can include custom shader files from a material custom node. https://forums.unrealengine.com/development-discussion/rendering/1409859-custom-hlsl-tips Also, the model only uses the mirror direction…
Remember all those dynamic ray tracers that were on display at GDC? One of the lesser known plugins is now one of the first to come out! VXGI 2.0 is now out with a bunch of upgrades. * VXAL, or Voxel Area Lighting * Improved overall performance * One-pass voxelization * Simpler controls for tracing and voxelization *…
Hi, I represent Omni-arts, a small indy company that has made a few smaller games (www.omni-arts.com). Currently we're looking to branch out into something bigger and more advanced, and for that we need a talented programmer. What we're trying to do is make a small 3d fighting game, the first stage is prototyping a new…