A new approach to ray tracing is introduced.
The definition of a "ray" is extended into a
cone by including information on the spread angle
and the virtual origin. The advantages of this
approach, which tries to model light propagation
with more fidelity, include a better method of
anti-aliasing, a way of calculating fuzzy shadows
and dull reflections, a method of calculating the
correct level of detail in a procedural model and
texture map, and finally, a procedure for faster
Hmm..might just try this. That video looks tempting. Only wondering whether a GTX 760M might not be okay for this
wow this looks impressive, so is this an absolute nightmare to get installed or is it fairly simple?
Otherwise, I guess I'm going to have tweak every shadow by hand now.
PixelMasher said:what?? i played around with it for a couple hours. the results are ok, but nowhere near as nice as the baked scenes I have done with a proper lighting setup, not to mention the performance difference. Ran decently on my 1060 but its not really a practical workflow for actual gamedev at the moment. the fast iteration time is attractive for sure.