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Combat prototype seeking programmer

Hi,

I represent Omni-arts, a small indy company that has made a few smaller games (www.omni-arts.com).
Currently we're looking to branch out into something bigger and more advanced, and for that we need a talented programmer.
What we're trying to do is make a small 3d fighting game, the first stage is prototyping a new combat mechanic, something that hasn't been done before at this level, so if you're a programmer and interested in pioneering a new depth in fighting games, just shout out and I'll give you more details.
The engine we'll be using hasn't been set yet, but UnrealEngine 3 and it's licensing system seem like a solid bet. This is however open for discussion.
Unfortunately, we have no money to pay wages, but any revenue generated will be split fairly.
So if this sounds interesting and you believe you can bring it to completion, just let us know.
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