Hi!
So I have set out to make an abandoned/apocalyptic Stockholm Central Station in UE4 for various reasons - but mainly because I haven't done any environments before (been doing more stylized characters). Been working on this scene for a couple of days now.
As I'm new to enviornments and UnrealEngine I'll gladly take criticism and feedback.
To begin with I'll mainly do one "frame" and fill it, and after that I will do the rest.
So this is the scene,
And this is how it's looking at the moment, currently 50,232 tris (I have no idea how many is acceptable for a scene:))
The bark-material is currently taken from Epic's Demo, I'll do one when I get time later on.
One problem at the moment is that I really want the screens to have electricity - yet I still want the apocalytic setting.
Replies
IMO having the signs still lit with electricity and then having these trees that by the looks of them have taken decades to grow, just doesn't really fit together well. Apocalyptic scenes are always fun, but unless you can figure out a way to incorporate why there is still power years after "the collapse" it would be better for your scene to pick on or the other.
I hope this helps, sorry if I came off harsh, that's not my intention, but when creating an environment you've gotta constantly be thinking about if this was real? what would it look like? I can't stress this enough use A LOT of different reference.
Anyway good luck! Keep at it, you've got a really great start!
as Ghostman mentioned, you really need to think of a story for what happened, hong long ago it happened and why.
anways, good luck! I hope you keep going with this thing
I like that the electricity is still working, but I agree on what has been said about coherence. Perhaps you could make the place look like people are living there? Some roughed up bunk beds, camp fires, generators etc. That is if you have the time/even want to!
N
Update: (sorry for the bad light^^)
I will have to damage the floor more and the hole to make it reasonable that a train could fall down in it. and the train-texture will be redone, just did an auto-dDo (yeah, I know) to get a quick result.
I begin to realize that this project was a bit much for my current skill, feels like I'm fighting more versus Unreal Engine than I'm spending on modelling and whatnots (should've learned how to use PBR from the begining instead). Too late to quit now;) Will begin demolishing the room now
Do you guys know how to change the textures LOD-distances? It changes LODs abit quick imo...
when you recreate a real location its reeaaally important that you stay true to that location, otherwise its just a "waste". I say keep going, I like the train turned into a home idea, but ditch the central station.
I think I'll call it quits, I've learned more than enough from this piece - might do some minor touchups, but I'm itching to do more organic models and learn PBR:3
This is how it looks at the moment (minus the .png-konversion)