Alright, I'm sure plenty will be familiar with this film. Let's make it a quick one. "I've always had the greatest admiration for the black arts, you chaps with your... mysterious spells."
Hey, thanks a lot for taking the time to reply, I really appreciate it. Getting feedback like this actually means a lot to me, especially because I’m working on this project in the evenings after long workdays (I run my own business), so staying motivated can be tough sometimes. Even just one solid reply like yours really…
I've seen a few tutorials on making photo scans. But they always end up exporting 1 texture. Is there a way to extract roughness values, or is that something you would need Bitmap2Material for?
Hey guys, I'm working on a co-op third-person shooter game project with some friends using Unity. The game is going to be toony and cel-shaded, using diffuse textures almost exclusively. I'm currently working on the game's weapons, so I thought I'd start a progress thread. The game has four weapons: pistol, assault rifle,…
This is stacked leather texture, and it is coated. I am struggling with vein shape, I tried using voronoi and stretching it but didnt work, or I couldnt nail it. How can i approach this ?
I just completed my third tutorial on youtube please check it out and let me know what you think. [ame] https://www.youtube.com/watch?v=HcFQeTw07r0[/ame]
Hello. Is there a way to find all materials used within a single mesh ? I want to be sure I do not have extra materials from other parts mixed around and whatnot.
Ok.. first off, I have fully textured my 3d model. I have also followed some steps and the farthest I got to is renaming the the 3 seperate meshes into h_head u_torso l_legs, making 3 tags and thats about it. I googled the entire site and came out almost empty handed. There was some tutorials about it but it didn't help me…
hey guys, i have some experience baking objects that i sculpt and after that i do a retopology and bake... but with hardsurface my workflow doesnt work to well, ive created a low poly gun model, and after that the high poly but when i do the bake in xnormal it looks garbage and i think the problem is the smoothing groups,…
I followed a tutorial to recreate Kassadin's slash ability but it doesn't quite look the same. I don't know if it's that I need to make the sparks (which I didn't finish doing well) or is it the lighting inside unity (which doesn't adjust either). I leave here below the tutorial and my video of my vfx in case you can help…