I also looked into using it in our pipeline around Max7-8 and it was garbage. We had major issues any time we would update the source files, It was normally fine if you never went back and worked on the source or saved it as a new iteration and updated all the XRefs. We ended up writing a script that would search for the…
I work in perspective view most times and everytime I rotate from a top-down or left view to perspective I have to press "P" and mostly "Z" before I have my object focused again. Is there a way to get directly into my perspective view without entering the ortho-view over and over again?
Hi guys, I am new with 3D max, I have a question because Im stuck on this part. I want to something like this I already modeled the based, and Im stuck with the wires. Is there anyone knows how to make the wires? I tried using vertex snap (snap one by one) it is quite complicated. Maybe use another software like zbrush?…
I'm really excited. To give some quick background, I started uni at 17 studying civil engineer - hated it and dropped out after 2 years. Got kicked out of the house and roamed aimlessly for a while. Did a 4 year design degree and got a job in visualisation. Before this job I had never used vray and was pretty bad at 3DSMAX…
Hi Guys!!! I got a question and if somebody can help me I'll be very Grateful. Here's my question.. I'm using 3d max(creating meshes,assets for game engines) I'm trying to understand because when i'm unwraping in max and texturing in photoshop is ok but is it going to be a big advantage(for texturing) to learn…
Hello, due to a new client I had do move to Max 2009. I need to show directX shaders on the viewport for a few grabs but it isn't working as I was used on Max2008. I mean, i usually just put the maps on a standard Max material and turn on the hardware rendering and voil
I've finished my rigging using bones for my char. then i just realised that there's something wrong with my poly model, so i go back to editable poly modifier & fix it. But, when i try to move my bones the obj won't follow, i check the envelope & vertex weight < all is corret. but still the obj not moving when i move the…
This is making me pull my hair out. for the love of god how do i get rid of the grid lines and the noise bumps that is plaguing all my maps from xnormal. no matter what i do they won't leave. http://i.imgur.com/GRi5pSj.png
This is the first time I've tried projection mapping in 3d max to get normals. I've looked under many forums for a possible solution to my problem but haven't found anything that works. I've messed with the settings. put on SS 2.5 that did nothing etc..any suggestions would be much appreciated. I've posted some really high…