I only have one thing to say. Start a model, texture it, bone it (hah) and pose it. It doesn't matter how bad it may (or may not) be. It's not that you should take any great happiness from saying "I finished a model", that's not very important. What is important is that when you texture the model, you'll realize where you…
Sorry, I'm not trying to be rude or insult your skills. I would just have expected if you know how to model in sub-d then you shouldn't have to ask? Does that make sense? Modelling is modelling, doesn't matter what the subject is. If you can model something else in sub-d, why not a cushion? Or are you just looking for a…
I thought it would be great to rework a few older pieces that I left unfinished, or finished without realising that they could be more appealing. This thread will focus on stylised realisations of characters from the show Kill La Kill. At the time I had approached making them as a set, and I do feel that given their…
Before you assume anything, know that I have knowledge of the software. Maya is the first ever program I have used, starting with Maya 4 PLE which came with UT2K3, and recently took classes for both Maya 2010 (it was more of animation basics + a studio-style class where the entire class worked on a short film for an entire…
Los Angeles based studio is looking for a few 3D animators to create cute cartoonish characters for a kids pilot. Do not apply if you dont know MAYA, as all models MUST be created using MAYA. Please see the attached link for reference of style & characters. Please respond to this email by filling in the answers to the…
I agree that modeling is modeling but gaming means you gotta texture too. Environment guys may have gigs where it is separated between modeling and texturing and even then they prob have to show strong texturing skills to get jobs. Character guys most definitely need to be able to texture and since your stuff is stylized,…
might help if you are asking about modelling in quads for subdivision or are you doing it for game models? Subdivision models should be 100% quads (there are some exceptions to the rule, but those are mostly when you get really down pat with how things subdivide). if its for games, dont worry about quad modelling so much,…
If you've got a price tag on the finished low poly model, it seems pretty easy to compare that to the amount of time spent on the high poly model and figure out a reasonable price. If your finished low poly model took 5 days (sans high poly time), was worth $1000, and your high poly model took 4 days, then $800 seems like…
Hi Im currently part of a dev team working on a game of thrones mod for the game mount and blade bannerlord. I am unable to pay for a 3D artist and I’m looking for someone who would be willing to assist and make models and/ or textures for the models I’ve already created. I have edit and retextured some models myself and…
I recently finished a game model based on an old concept by Joe Madureira. I have no idea what this character's name is, but it's from a game called, Dragonkind (I don't think it was ever finished or released). I thought he looked really cool. You can check out the concepts here:…