Hello Guys, I am pretty new to Substance Painter and so far, I really like it. Now I got a problem which I am not able to fix alone. The front side of the mesh is projected on the back side (shown in the picture). I realized that the max frontal distance is producing this problem. My vertex normals look fine to me. I have…
So i want to create a foam in a water. But the water is generated in unreal. So im thinking i can just make a plane an put substance material (foam) in that plane. Any tips on creating this effect? Im thinking of using some kinda of mask to remove the water part from the plane. Also, if i can make that mask, what option in…
Good day, I've been going back and forth on this project trying to get the best shaders I can. A few notes on this project: - Highpoly to lowpoly methord, baked in substance painter - On this particular pass I've baked with the lowpoly with only one smoothing group, this really helped with no seams where the different…
Hey PolyCount, just picked up substance designer recently and was following this tutorial by James Sky on YouTube: [ame] https://www.youtube.com/watch?v=2mcQmYQOqbk[/ame] At 6:49 you can see the tile generator i'm having issues with, i've gone over the video and our graph looks the same, I have the exact same result as him…
Hello everyone. I've watched this video on some basic substance tricks. However I've noticed the presenter was using hotkeys which would be extremely useful. It would make all of our work exponentially faster to have these. I know there are no custom hotkeys because steam user wesm stated that the option did not exist. Yet…
So I just made my first material in Designer and I exported it for use in Maya. Everything seemed to look good until I imported the maps into Maya. I made a dirt texture so its supposed to be brown, but when I export and put everything into my Redshift material, everything is all dull and grey. i'm wondering if I'm not…
Hi guys, I'm learning this amazing tool : substance painter. I thought i understood the baking process. But no... (ahah) Well, i ran into a problem. I have an object with two textures set. One, the "corps" texture set is okay (good normal etc). But the "lentille_arriere" doesn't work (big aliasing on edge). Cage doesn't…
I'm having an issue where my roughness map that is being generated from Substance Painter is way too reflective. Inside of Painter it looks great but when I bring it into Marmoset for some nicer renders it looks like crap. I'm pretty new to Marmoset (and Painter for that matter) but I feel like the roughness that is…
How can I say this, I like substance painter product but I find it really counter-intuitive to my workflow. Despite its using the PBR workflow I find Mudbox is a easier application to use. Things like Alpha and Stencil setups make Mudbox much easier to use, specially when it comes to loading reference image library's. When…
thanks guys . Well. I discovered them only in latest release of Substance Designer . Got the general idea . Just wonder if those sdfs are used in gamedev and how? As ray marching volumes ? Isn't it rather 3d textures and noise ? Should I learn sdf modelling or its like Metaballs in Blender ? Something that sits there since…