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Substance Designer textures exporting weirdly

polycounter lvl 3
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reikalykos polycounter lvl 3
So I just made my first material in Designer and I exported it for use in Maya. Everything seemed to look good until I imported the maps into Maya. I made a dirt texture so its supposed to be brown, but when I export and put everything into my Redshift material, everything is all dull and grey. i'm wondering if I'm not exporting something correctly? i looked up Substance's tutorial video on exporting and I made sure it was set to sRGB before hitting export. I wanted to know if someone has had this happen before or if it's just a mistake people new to the program make. Or is it something I'm doing wrong in Maya? Thanks!

Here's what it looks like in Maya
And here's what it looks like in Designer

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