So i want to create a foam in a water. But the water is generated in unreal. So im thinking i can just make a plane an put substance material (foam) in that plane. Any tips on creating this effect? Im thinking of using some kinda of mask to remove the water part from the plane.
Also, if i can make that mask, what option in unreal can i use in the shading network to utilize this mask as a opacity mask?
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