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Substance Painter Normal Map Max Frontal Distance Problem

asah53
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asah53 vertex
Hello Guys,

I am pretty new to Substance Painter and so far, I really like it. Now I got a problem which I am not able to fix alone. The front side of the mesh is projected on the back side (shown in the picture). I realized that the max frontal distance is producing this problem. 
My vertex normals look fine to me. I have no idea what could cause this problem. 

High- and Lowpoly Mesh: https://www.dropbox.com/sh/gpd2ym3vn5v9rj5/AADjwWntCpcoCWSaL0rTEjQTa?dl=0

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