Hey there, first time posting, long time lurker here. I've been working on animations for a game character and would like to get feedback or ideas for improvements. I feel like it is a little bland and want to make this bot have more character. Right now I'm just supplying the walk cycle, run cycle and a forward dodge…
Wow thanks a lot for the feedback guys! @Next - Danke :D Yeah, I tweaked the first person animation, maybe it'll work better that way. And i've tweaked the dog, animated his mouth and his ears. He looks more lively now! @$!nz - Thanks man! I will definitely see what i can do about the length, you're right it is a short…
I need some help getting this animation file into UDK [ame] https://www.youtube.com/watch?v=dFQfvZtgTa8[/ame] I read on this forum that you can use a spring controller to get a bouncing effect. So here is what I tried and then I got stuck: 1. I uploaded an unrigged model to Mixamo's autorigger 2. I downloaded it then added…
Howdy, folks, About a year ago, my first book came out and I'm happy to say that they're wanting me to do another. In my first, I had sidebars spread throughout that were simple interviews with Maya artists and teachers. I'd like to do the same thing with this new book as well. This 2nd book is focusing on animation, so if…
Haha, nice pillow fight video. The bow animation looks really awkward though, usually the archer looks down the shaft of the arrow to aim, otherwise it's sort of like hip-shooting a gun. I only know how to animate in modo though (as of now), and have only done one animation cycle in my life. Transitioning to 3ds max…
Hey Chus. I really like the baseball animation in the middle of the reel, to me that seems to be your strongest animation in the whole reel. The sneak is probably the second. The tea pot and the blue characters at the ends have individual good motions, but I don't see any clear direction of why they are doing these…
Hi, I've been having quite a lot of trouble with getting animation passes from Maya to line up with animation passes (from the same camera) from Marmoset. I think I've narrowed it down to an issue of Overscan. Does anyone know how much Overscan Marmoset needs? Currently in Maya I set my film aspect ration to 1.77 but I…
Working for a young but rapidly expanding game development studio with outstanding technology and strong creative and artistic vision which has quickly made the company one of Europe's leading independent game developers. The primary function of the Character Animator is to bring characters to life through movement. His /…
Hey guys, I've been doing animations as sort of a hobby next to modeling for a number of years, and what i tend to struggle with most is having the speed continuous and fluent. Usually some parts are too fast, and some are too slow. The techniques i use to animate include using lots of link constraints, and whenever i try…
On the Level Game Studios is looking for an experienced Animator to become part of its growing team. The position will require the candidate to work on location in Houston, Texas. The studio offers competitive pay and benefits. Relocation assistance may be available. Job Responsibilities Rigging and animation for…