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Looking for improvements - 3D game character anim loops

polycounter lvl 5
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slrove polycounter lvl 5
Hey there, first time posting, long time lurker here. I've been working on animations for a game character and would like to get feedback or ideas for improvements. I feel like it is a little bland and want to make this bot have more character. Right now I'm just supplying the walk cycle, run cycle and a forward dodge roll, although I have right now currently 35 animations for cardinal directional movements, crouching, dodging, jumping, aiming, and firing. Hopefully I can get some good ideas, iterate the forward movements and apply the same style across to the other anims. I would love to know what you think of these small loops. Would it be outlandish to do a full non looping animation test to get a feel for the personality behind the character?

 Walk, run, dodge roll cycles:
https://syncsketch.com/sketch/dda83860cb8c/

Animation of this good lookin fella:

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