Hey guys, I'm relatively new to modeling with professional tools, but wanted to get into it for some Dota 2 modeling. The tool I am using is 3DS Max 2010. Most of the modeling and texturing worked fine or I could get it done with some tutorials, but the animations are a bit of a mystery to me, especially considering the…
VOTING is OVER. The most voted piece for April will be the Man and Monkey. | The official challenge for this will start in its own thread which I will create on the 31st March. Stay tuned. Till Voting Ends on the 28th March. * Same deal as before, folks. We the community as a whole will decide on what will we be working on…
Issue: Taking over a day to create a simple model. Every tutorial I have seen has taken 40 minutes to an hour. Either their computers are from the year 4825 or I'm doing something wrong. It's most likely he latter. Granted my resolutions higher but my bake is taking over 24 hours. That's beyond disproportional. I admit I…
Hello, i have simple object, low poly sphere made in Maya (512 poly) and, high poly sphere with some datail from Zbrush .......i using "Transfer Maps" in Maya to bake "tanget nomral map" and, when i apply map on my low poly sphere i get some hard/edge shadow when i render in Vray. I try: - change in Bump Atributes on…
Using PaintEffects for Wires/cables in Maya- http://vimeo.com/28203992 I start by using the Paint Effects -Gold Brush. Then draw the wire/cable shapes. Global Scale = width. Sample Density = faceting. Display Qualty = sides around. display quality does not convert to polygons(?) Shelf script: Convert to…
So ive finally got my portfolio site finished and to my liking. I think the design is pretty straightforward and easy to navigate, but its also great to have another opinion. I am currently in the process of doing my demo reel for school, so most of the weapons on there (the first 4 i think) will be in my reel, as well as…
Hello everyone, would like to share with you one more of my work. Main target of this project – low poly hard-surface training for 3d games. Some weapon part can be easily baked for lower polycount, but i saved quality for marmoset viewer. I spent about 60-75 hours on this project, at a calm pace :) Everything is done from…
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With my over-opinionated opinions about Windows aside, I could use a little help in trying to get this AthlonXP box in working shape. Anyway, it all started when my neice was playing RollerCoaster Tycoon 3 ... it somewhat locked up in the middle of it and it crashed back to the desktop. I rebooted it and it looked normal…
Hello, :) I'd like to show you wip. The ocean wave and shader in UDK. It's not complete yet. We are doing for practice. I did the shader,light and fx,etc. http://vimeo.com/28044755 http://vimeo.com/27266844 Enjoy If you mind.plz have look other ocean wave for movie. Have fun.