Issue: Taking over a day to create a simple model. Every tutorial I have seen has taken 40 minutes to an hour. Either their computers are from the year 4825 or I'm doing something wrong. It's most likely he latter. Granted my resolutions higher but my bake is taking over 24 hours. That's beyond disproportional. I admit I was playing the Witcher 3 while it was rendering, but that's because I waited 5 hours prior and the bar wasn't even halfway. Sorry but I'm not going to let my CPU get locked down for an entire day.
Steps Taken To Resolve
>Using 80 photos
>Resolution 7360x4912 (1.77MB per photo)
>Optimized scene.
>Re-exported my high, low, and cage.
>Baked other maps. Nothing wrong with my other map bakes. JUST my color.
>Align Photos: Accuracy: Highest
>Align Photos: Pair Preselection: Disabled
>Align Photos: Pair Key point limit: Points: 40,000
>Align Photos: Pair Tie point limit: 4,000
>Align Photos: Constrain Feature By Mask: Off
>Align Photos: Adaptive camera a model fitting: On
>Dense point cloud: Accuracy: Medium
>Dense point cloud: Depth Filtering: Agressive
>Dense point cloud: Reuse depth maps: off
Results: Pathetic! This is my DENSE point cloud which took over 20 hours.
Specs
Maya Version: Agisoft Photoscan Pro version 1.2.6 build 2834 (64bit)
OS: Windows 10 Pro (Build: 14393.447)
Video Card: Nvidia GeForce 980 GTX (Driver: 373.06)
CPU: Intel Core i7 3930K
Replies
I would suggest you bake your final game models in something other than photoscan.
Handplane baker doesn't currently support baking highpoly textures but it is on the roadmap to be added. Xnormal might be your best bet, but is slow at handling really high poly models. If your mesh is dense enough, you could convert your textures to vertex colors in something like zbrush, then bake those.
You point cloud should be more dense, even at medium, because it's fairly sparse it shows that it's having trouble picking accurate points, I believe this is caused from using a flash as your primary light, it's ok to use it as a fill but not as your primary source. I find it the easiest to go outside on overcast days if I'm going to photoscan anything. Also your aperture is still a bit wide and you're losing a lot of detail from dof.
You're shooting using an a7r? 36megapixels x 80 puts you in the 240-photos range.
(from their memory requirements pdf http://www.agisoft.com/pdf/tips_and_tricks/PhotoScan_Memory_Requirements.pdf)
•Building Model (Arbitrary mode)
200x12mp photos - Medium Quality 6-18gb memory required.
You can change the size your jpegs in-camera, try medium or even small.
http://www.peachpit.com/articles/article.aspx?p=2201797&seqNum=2
You should really get rid of the on camera flash. The software has to find matching features in order to match points. When you use a flash you are moving the lighting in each image causing the colors in the images to change. Basically, in the center of the object you have a highlight that moves, that part is difficult for photoscan to match. On the edge of the model you have heavy shadows with no detail, again difficult for photoscan to match.
https://docs.unrealengine.com/udk/Three/TakingBetterPhotosForTextures.html
http://www.agisoft.com/forum/index.php?topic=6193.0