Hello everyone, would like to share with you one more of my work. Main target of this project – low poly hard-surface training for 3d games. Some weapon part can be easily baked for lower polycount, but i saved quality for marmoset viewer.
I spent about 60-75 hours on this project, at a calm pace
Everything is done from scratch in Maya, by real photos. You can check WIP-gif below. I hope that you enjoyed my work! Also I'm glad to hear your thoughts, criticism and any possible feedback, they will help improve my future works. Thanks!
Styles:1) Standart (3 – 2048x2048)
2) Urban camo (3 – 2048x2048)
3) Wasteland (4 – 2048x2048)
Polycount: Standart/Urban camo: 14835 faces, 26892 tris, 14682 verts
Standart/Urban camo (Without 3D bullets in mag): 13155 faces, 24092 tris, 13226 verts
Wasteland: 18700 faces, 33941 tris, 18621 verts
Wasteland (Without 3D bullets in mag): 15340 faces, 28341 tris, 15709 verts
Artstation link –
https://www.artstation.com/artwork/02dzK
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