hello all, I would like to make a cylinder shaped room full of cuckoo clocks, with an entrance. I would like the character to open the door that would then trigger a drumbeat to play. Each cuckoo clock would then be synced up to each element of the drums, arranged like a drum kit and the bird would pop out for each hit of…
Hello I am working on my first level, and don't know which way to go with the next step. The level consists of a one room apartment with a balcony. My goal for this project is to try to achieve the feeling of being inside an endless world, while confining the space where the player can actually move to a relatively small…
I'm aware I need to get a primitive and use Initialize, but I don't know what the sliders and the buttons exactly do. Whenever I click these the primitive just disappears. How am I supposed to make a hexagonal prism?
Can't help with Blender, but you should definitely name your thread better if you want to get help. Like "Blender and Xnormal - normal map baking errors". Or "Blender and Xnormal - Baking/UV issues". Titles like "I'm a noob plz help" won't make much people checking in. Good luck!
Looking for face references to use for this sculpt. Any suggestions is appreciated. I'm after making a melancholic/sorrowful/grieving/regretful type of character. Later I'll bake it to lowpoly.
I'm stuck with the following problem: I'm trying to make a sword fight sequence in maya. I want the character to mantain both hands at the sword. I'm using ZV Parent Master in Maya to constrain the sword handle to the right hand. Everything works fine. However, I can't seem to find a way to constrain the left hand to the…
I have a character rig that I rigged in an arrow shaped T-pose. When I make his arms go to the side, I must translate the shoulder joint away from his body for a natural look. How do I make it so that when I rotate his shoulder into a certain range, it creates translation? Am I doomed to redo the model/skeleton/skin? or is…
Hi!, tl;dr at the end if you prefer it that way. I just started 3D and im totally in love, I have used cinema 4D and Maya years ago when I tried to learn 3D but lack motivation (I was mostly doing 2D back then), now I tried again as an adult and I love it, Im using Blender at the moment and what I have notice is that in…
Zbrush tiling surface noise is the quickest way probably. Make a map like this (you can have this one, but this was done <60 sec in photoshop, so I didn't pay a lot of attention to the spacing. To make your own, just use the diamond pattern gradient tool in photohoshop and arrange the diamonds into the correct tiling…
hellos :) I am having to make the transition from max 9 to Maya for a possible job and the only experience of maya was to look around some of the arenas for Table Tennis so no real practical experience as such. I've downloaded the 8.5 PLE edition and I was wondering if there are any useful tips to help ease the transition?…