I'm trying to make the player feel like he is wearing a civilian gas mask. Currently we have a static gas mask image on the camera as a placeholder, but I've been tasked to see if making geometry for the camera gets a better result. I already have a high res mask made, but my issue comes from the fact that humans are…
Hi Guys nice to meet you ;) There is a thread where I will post differents propositions of 3D assets like AAA video game's meshes. It's a forestate of a project in UDK we will start with a friend, in the coming months. We will propose an interactive tour of a fantastic world where an ancient tribe toke place on the ruins…
Hi Guys nice to meet you ;) There is a thread where I will post differents propositions of 3D assets like AAA video game's meshes. It's a forestate of a project in UDK we will start with a friend, in the coming months. We will propose an interactive tour of a fantastic world where an ancient tribe toke place on the ruins…
I wanted to create a custom player model/ragdoll for GMod So Ive modified a default civilian model from HL2, I have completed everything, mesh and textures and the skeleton is the HL2 default everything compiled perfectly but its just a static mesh. how do i go about making it a ragdoll and playermodel? here's my QC…
Heya! I'm Kevin and I'm a game art student studying in Sydney, Australia. I'll be updating this thread as a log for my uni assignment which is due on the 1st of april. I'll be attempting to make a handpainted forest environment which has overgrown an old civilisation in UE4. reference board concept art i did a quick wood…
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He has no real backstory...somewhere in the future,civilisations destroyed, mankind at the edge of extinction etc etc. With all the woods gone the air became very thin and toxic so he he has some kind of respirator on his suit that supplies him with oxygen. He´s some kind of collector who searches for parts and stuff he…
Bohemia Interactive Simulations is a world leader in simulation technologies, providing virtual training software to military and civilian organizations around the globe. We are looking for 2 experienced artists to join our team in Prague, Czech Republic. For details see our Careers page where you can apply for each…
The Europa Barbarorum team, responsible for the critically acclaimed modifications for Rome Total War and Medieval Total War II, are seeking to attract experienced 3D and 2D artists to assist us in the continuing development of our second release: Europa Barbarorum II. For those unfamiliar with our work, our aim is to…
The Europa Barbarorum team, responsible for the critically acclaimed modifications for Rome Total War and Medieval Total War II, are seeking to attract experienced 3D and 2D artists to assist us in the continuing development of our second release: Europa Barbarorum II. For those unfamiliar with our work, our aim is to…