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Seeking Animator with Some UE4 Experience

We are Adaptive Immersion Technologies, a small business focused on combining gaming technologies, skill assessment, and predictive data modeling and analytics to optimize human performance in extreme environments.  Our solutions prepare people for cognitively demanding work by training resilience, readiness, and engagement.  Our applied research has produced customized assessment and training systems for a variety of work domains including civilian and combat medicine, unmanned systems, command and control, aviation, manufacturing, transportation, law enforcement, and intelligence.

We are currently seeking talented individuals for an Animator position. This person would be responsible for bringing our characters to life with realistic body and facial animations. The Animator would be responsible for the full animation pipeline for non-playable characters developed for one of our various projects. In addition to having an understanding and experience with a variety of animation cycles (e.g., run, walk, breathing, idle), this individual would help develop realistic animations seen in commercial, story-driven games. This contract will require an understanding, experience, and willingness to work with motion capture software, such as Faceware or Motion Builder.

Qualifications and Skillset:
  • Minimum 2 years experience working with small teams and tight deadlines,

  • Strong proficiency in animation software such as Maya, 3DS Max,

  • Experience in animating humanoid bipedal models, body and facial animations,

  • Experience in importing character rigs from Maya to Unreal Engine 4,

  • Experience in Python and Maya scripting languages,

  • Strong knowledge and experience of character kinematics, deformations, and topology.

  • High proficiency in character skinning, physics, and technical workflows.

  • Must be able to complete multiple characters rigs.

  • Strong proficiency and knowledge in naming convention.

  • Experience working with various animation cycles for video games,

  • Ability to consistently meet project deadlines,

  • Relentless creativity,

  • Ability to maintain documentation of all software deliverables.
Additional Desired Qualifications:
  • Experience and knowledge with character modeling and sculpting,
  • Proficiency exporting animations from Maya to Unreal Engine 4,
  • Proficiency working with blendshapes for facial animations,
  • Knowledge of motion capture software, such as Faceware, MotionBuilder
Interested individuals in this contract position can message me directly with details about their work experience and portfolio. Thank you!


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