We are Adaptive Immersion Technologies, a small business
focused on combining gaming technologies,
skill assessment, and predictive data modeling and analytics to optimize human
performance in extreme environments. Our
solutions prepare people for cognitively demanding work by training resilience,
readiness, and engagement. Our applied
research has produced customized assessment and training systems for a variety
of work domains including civilian and combat medicine, unmanned
systems, command and control, aviation, manufacturing, transportation,
law enforcement, and intelligence.
We are currently seeking talented individuals for an Animator position. This person would be responsible for bringing our characters to life with realistic body and facial animations. The Animator would be responsible for the full animation pipeline for non-playable characters developed for one of our various projects. In addition to having an understanding and experience with a variety of animation cycles (e.g., run, walk, breathing, idle), this individual would help develop realistic animations seen in commercial, story-driven games. This contract will require an understanding, experience, and willingness to work with motion capture software, such as Faceware or Motion Builder.
Qualifications and Skillset:
-
Minimum 2 years experience
working with small teams and tight deadlines,
Strong proficiency in
animation software such as Maya, 3DS Max,
Experience in animating
humanoid bipedal models, body and facial animations,
Experience in importing
character rigs from Maya to Unreal Engine 4,
Experience in Python and Maya
scripting languages,
Strong knowledge and
experience of character kinematics, deformations, and topology.
High proficiency in character
skinning, physics, and technical workflows.
Must be able to complete
multiple characters rigs.
Strong proficiency and
knowledge in naming convention.
Experience working with
various animation cycles for video games,
Ability to consistently meet
project deadlines,
Relentless creativity,
- Ability
to maintain documentation of all software deliverables.
Additional Desired Qualifications:
- Experience and
knowledge with character modeling and sculpting,
- Proficiency
exporting animations from Maya to Unreal Engine 4,
- Proficiency
working with blendshapes for facial animations,
- Knowledge of motion capture software, such as Faceware, MotionBuilder
Interested individuals in this contract position can message me directly with details about their work experience and portfolio. Thank you!