Hey Polycount, I've been a long time admirer of a great deal of the work posted on here, it's always been a superb source of information and inspiration. I've learnt a great deal from reading through many of the threads on here and, after a great deal of time, I've decided to post something of my own. It's not much at this…
I am sure whatever I've done here applies to all versions of Mud, not just 2011. Either way... ...what the hell have I done? * Invert Function is OFF (turning it ON causes the opposite to happen). * Strength is LOW (15)
So, I am trying this awesome software: http://www.boundingboxsoftware.com/materialize/ It has a masking per color feature, where u can mask color and assign a vaule based on the type of map but it is only limited to two. Any idea of any app like this that allows a lot more number of color masking. This would make…
Hi, Just wondering if anyone have seen cubemaps that put Y+ at the center of the cross, for example: If all I have is a standard panorama HDR image or a standard cubemap (where Z+ or X+ is at the center), can I generate a non-standard cubemap like above from it? (Maya's PBR material unfortunately use this weird format for…
I was trying to move a polygon in 3ds Max but the gizmo is showing at a different position. Did I hit some shortcut key that I wasn't aware of? Please advice. It was working fine but I don't know what happened.
Might be better to wait a little while before working on tools for 2.5. There are still major bugs with UVs and baking, changes are being made in the way files are handled (drag and drop is about ready and will be merged soon), and as I understand it, the entire material system is about to be ripped out and replaced.
Probably a 2 second fix though I can't figure it out Only been using Zbrush for a week and am following quite an advanced tutorial (recipe for stuff going wrong). I placed a bunch of polypainted bricks around and put a plane underneath, then sculpted on it using spherebrush and fibrebrush to make a mossy dirt-like texture…
Hey everybody! Have a compilation of some of the work I completed over the last year or so that I can finally show off. It was created for a series of career exploration simulations. See more at http://www.simwave.ca and http://careerlabvr.com Some video for the nail gun and drill is available on the artstation pages. Lots…
Hello everyone! I had a question my lecturer was unable to answer, was hoping some of you could shed some light. When you're working on characters do you re-use parts from older models to speed up your workflow? So returning to the same base mesh each time, or just have a selection of arms, ears etc... to put things…