Hello everyone!
I had a question my lecturer was unable to answer, was hoping some of you could shed some light.
When you're working on characters do you re-use parts from older models to speed up your workflow?
So returning to the same base mesh each time, or just have a selection of arms, ears etc... to put things together more quickly?
Also another question, if your in a junior character artist position or internship do you really spend your time modelling shoelaces and fingers or is this a rumor my lecturer likes to perpetuate?
Replies
also animation rigs usually are set up to work best with a particular topology, so it makes sense to stick very closely with that. for faces you are often limited to reusing the exact same geometry anyway to ensure blend shape compatibility.
as for the tasks of a junior artist - you'd most likely be filling in the blanks. variations of existing assets, outfit-pieces or props. perhaps entire background characters after a while.
As a junior character artist I can tell you that your lecturer told you a big lie. I do the same stuff as any other character artist. Why would anyone hire an artist just to make shoelaces and fingers?
I'll make sure to keep a nicely ordered directory of past models and components for future use!
Glad you could clear up the modelling shoelaces part as he's brought that up almost every lecture, he's not worked as a character artist so not sure where its come from. Either way I can have a go at dispelling it now.