Hi,
Just wondering if anyone have seen cubemaps that put Y+ at the center of the cross, for example:
If all I have is a standard panorama HDR image or a standard cubemap (where Z+ or X+ is at the center), can I generate a non-standard cubemap like above from it?
(Maya's PBR material unfortunately use this weird format for IBL, and I haven't found a way to "rotate" a standard cubemap into this coordinate through hypershade or shaderfx.)
Replies
https://www.knaldtech.com/lys/
Tried the latest demo but couldn't get it to work with my PC (Win10 + GTX 1070).
Loading panorama/cubemaps or generating a procedural skybox leaves me with a blank or white previews.
Reinstalled latest drivers + tried compatibility mode, no luck.
(I am guessing their support won't be responsive during holiday...)
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I am actually hoping cmftStudio has this feature as I use it more often, but I can't find an option to do this simple rotation. I can rotate individual cubemap tiles but not the HDR input, likely I am missing something...
I haven't tried IBLBaker, as it was Windows only and required building... never quite understand why people enjoy building from source on Windows platform, but that's just my rant...
@bitinn Sorry you are having problems with Lys. Can you confirm which drivers you currently have installed and if you have multiple GPUs installed on your system please ?
I'm running Windows 10 version 1709 with 388.71 and everything seems to be working as expected here, so I'm guessing that the issue is something specific to your system.
First of all could you please rename the LysDemo.ini found within the C:/Users/%username%/AppData/Roaming/Knald Technologies folder to LysDemo_orig.ini and then try running Lys to see if that fixes your issue. If that fixes your issue please send the LysDemo_orig.ini us the file so we can debug it.
Also can you send me a copy of the texture you are trying to load so I can test it here please? You can send it to support@knaldtech.com
Please let me know how you get on
To answer your questions:
- same Windows 10 build (1709) and same driver (388.71)
- only one GPU, gigabyte GTX 1070 mini.
- did the ini rename, saw a fresh ini created, same issue persists.
- see attachment for HDR/EXR images (highly doubt they are the issue as generate clear sky is also result in blank preview for me)
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But I think I have some idea on why it's happening:
- I am connecting from a Mac, to a PC without monitor, using TeamViewer.
- It seems the recent Windows 10 update change something regarding how they handle monitors. Causing GPU to not see any monitors in some cases, and hence gives no output for certain GPU-accelerated applications or games.
- Substance and Lys appears to be affected.
Not sure you have ever help someone to workaround this issue?
Then I got sick of doing that and changed my shader to use panoramas instead
And Eric I don't know you are an expert on VNC-related software.
Seriously tho, have u tried going directly into the box?
I will try out a few things to get Lys working, failing that, I am going to try making a non Stingray-PBS shader in Maya (hopefully they will "fix" this weird cubemap setup someday).
Sorry I cant be of more help
Let me know if you get the shader working correctly, I'm running into issues with the roughness map in my shader.
http://polycount.com/discussion/188844/substance-pbr-export-appears-more-glossy-in-maya#latest
But the TL;DR version: Maya doesn't support grayscale roughness map. You need a custom shader (very easy to make, read that thread!)
I run into some issues in Maya with the radiance map you uploaded, want to double check and make the cubemap myself to be sure.
1) get Hugin for macOS (also available for Windows), A panorama image editor.
2) launch it and switch into export mode, now add your HDR image as equirectangular with 360 FOV.
3) go into move/drag tab, and reproject the HDR image by pitching -90 degree.
4) go into stitcher tab, and stitch using a HDR output
5) voila!
6) (optional) convert the output (OpenEXR or TIFF) into a format your cubemap tool accepts.
7) For me, I use cmftStudio (available on macOS/Windows) to make my cubemap.
That's it!
The stupid direction cubemaps is a feature of stingray pbs and behaves the same in both max and maya iirc - you can't do anything about it as it's all locked up in the material node.
The new Shader is a built from scratch ShaderFX material so I can do whatever I want.