Hey guys, just a quick question. Does anyone know any good sites or tutorials on how to create good environment lighting? I know Post process volumes help out a lot too which I know little about. Currently I'm doing a outdoor scene and just have the basic morning sun stock skydome but am looking to make my lighting my own…
Hello people, so I'm running some light baking tests for my project. It seems that I run into some problem. A black square texture is appearing after the bake in some of the objects on the scene. I have reflection probes and light probes in the scene, also I have loads of items laying around. Any idea?
I have difficult scene exterior and interior (train) so my train have to be non static, so I decide to light this in modo cuz its easier than beast unity lighting, can sombedy help me how to bake proper lightmap in modo and which shader in unity is the best for impoorted lightmap
Hello all, I seemed to have run into an issue when baking the lighting with a tessellated mesh... is this something that can be fixed or is it a limitation? So far I've tried upping lightmap density and bake quality but neither have any luck. I'm guessing it's baking the lighting to the flat mesh, then when it tessellates,…
I'm trying to get better at lighting setups, so I can have some kind of methodology instead of just going with the feels. However, the results I'm getting raise some questions. So could someone please tell my why does it go bonkers when I copy the light how it is in a tutorial? In this case I only get adequate result after…
Hi all, I'm still very new to CryEngine and I'm having some lighting issues, it's probably something really obvious that I'm missing. It kind of looks like the ceiling is leaking light through it? Some things to know: All textures have been exported with CryTIF The ceiling, floor and walls are individual parts exported…
We've got one day here and not another minute To see the famous sights! We'll find the romance and danger waiting in it Beneath the Broadway lights; But we've hair on our chests So what we like the best are the nights Sights! Lights! Nights! New York, New York, a helluva town. The Bronx is up, but the Battery's down. The…
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Dying Light, released by Techland, 2015. As a weapon and environment 3d artist, I was responsible for creating complete 3d assets, working with concept artists and sometimes creating new designs, as far as the firearms were concerned. Here are couple of assets I created for Dying Light. Tools used: -Modo -3ds max…
I have all my light map UVs set (not overlapping), and no more degenerate tangent errors. Yet my light baking still looks like it does when these error do occur. What the heck is the problem? Could the pieces of a lightmap be too small? I have no idea what is going on, but I need to get it fixed. Thanks for the help guys